Publications

Welcome to the publications page of the Flemish DiGRA chapter. On this page you will find the presentations and papers that are published at our DiGRA meetings. All the presentations and papers are available for citation at our Zotero group. For your convenience, you can also download the citations using the following links:

Download all DiGRA Flanders citations in the bibTeX format
Download all DiGRA Flanders citations in the RIS format (Endnote)

 

SMIT & DiGRA Flanders present "The Ludic City II" (08/05/13)

Van den Branden, K. (2013). The use of public space in location-based games. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association and SMIT, Vrije Universiteit Brussel, Belgium. Retrieved from http://www.gameonderzoek.be
Please contact the speaker for more information (video to be posted)

Naseem, A. (2013). Playing in the Streets of Malé, Maldives. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association and SMIT, Vrije Universiteit Brussel, Belgium. Retrieved from http://www.gameonderzoek.be
Please contact the speaker for more information (video to be posted)

Achten, L. (2013). Authentic urban games through co-creation and play-testing. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association and SMIT, Vrije Universiteit Brussel, Belgium. Retrieved from http://www.gameonderzoek.be
Please contact the speaker for more information (video to be posted)

Haring, P. (2013). Breaking the magic circle. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association and SMIT, Vrije Universiteit Brussel, Belgium. Retrieved from http://www.gameonderzoek.be
Please contact the speaker for more information (video to be posted)

 

SMIT & DiGRA Flanders present "The Ludic City" (21/11/12)

Stevens, Q. (2012) The How and Where of Urban Play. Presented at the joint Meeting of the Flemish Chapter of the Digital Game Research Association and SMIT, Vrije Universiteit Brussel. Retrieved from http://digra.gameonderzoek.be
> Video

Tuters, M. (2012) The Ludic Apparatus: Subjectification through Urban Play. Presented at the joint Meeting of the Flemish Chapter of the Digital Game Research Association and SMIT, Vrije Universiteit Brussel. Retrieved from http://digra.gameonderzoek.be
> Video

Coenen, T., Laureyssens, T. (2012) Ludic Citizen Engagement in Urban Neighbourhoods. Presented at the joint Meeting of the Flemish Chapter of the Digital Game Research Association and SMIT, Vrije Universiteit Brussel. Retrieved from http://digra.gameonderzoek.be
> Video

Fleetwood, A. (2012) Playing in the City. Presented at the joint Meeting of the Flemish Chapter of the Digital Game Research Association and SMIT, Vrije Universiteit Brussel. Retrieved from http://digra.gameonderzoek.be
> Video

Tan, E. (2012) Do not Plan, Play the City. Presented at the joint Meeting of the Flemish Chapter of the Digital Game Research Association and SMIT, Vrije Universiteit Brussel. Retrieved from http://digra.gameonderzoek.be
> Video

 

Antwerp DiGRA Meeting (19/10/12)

Gualeni, D., Janssen, D., & Calvi, L. (2012). A tale of stress, facial muscles and paper beasts: How psychophysiology can enhance the game design process in casual games. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association, Antwerp University. Retrieved from http://digra.gameonderzoek.be
> Presentation

Van Looy, J., & Bleumers, L. (2012). State of play: Digital games for empowerment and inclusion (DGEI). Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association, Antwerp University. Retrieved from http://digra.gameonderzoek.be
> Presentation

Simão de Vasconcellos, M. (2012). MMORPGs’ potential for Brazilian health communication. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association, Antwerp University. Retrieved from http://digra.gameonderzoek.be
> Presentation

DeSmet, A., Bastiaensens, S., Van Cleemput, K., Poels, K., Vandebosch, H., & De Bourdeaudhuij, I. (2012). Gamification criteria to evaluate effectiveness of serious games for health promotion. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association, Antwerp University. Retrieved from http://digra.gameonderzoek.be
> Please contact the speaker for more information

Geurts, L., Husson, J., Van den Audenaeren, L., Vanden Abeele, V., Celis, V., Ghesquière, P., Wouters, J., et al. (2012). Dysl-X: Design of a game-based tool for early risk detection of dyslexia in preschoolers. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association, Antwerp University. Retrieved from http://digra.gameonderzoek.be
> Presentation

 

Genk DiGRA Meeting (24/04/12)

Van Eck, R. N. (2012). Cognitive Requirements of Gameplay: A Framework for Aligning Problems  and Games. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association, C-Mine, Genk, Belgium. Retrieved from http://digra.gameonderzoek.be
> Presentation

Van Cleemput, K., & Van Broeckhoven, F. (2012). Friendly ATTAC: The Development of an Evidence-based Digital Intervention Tool against Cyberbullying. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association, C-Mine, Genk, Belgium. Retrieved from http://digra.gameonderzoek.be
> Presentation

Vermeulen, L., & Van Looy, J. (2012). You  Are What You Play? A Quantitative Study Into Game Design Preferences Across Gender and Their Interaction With Gaming Habits. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association, C-Mine, Genk, Belgium. Retrieved from http://digra.gameonderzoek.be
> Presentation

Schroyen, J., Coninx, K., Gabriëls, K., Luyten, K., Robert, K., Schneider-Barnes, J., & Teunkens, D. (2012). The Use of Games to Enhance Cultural Heritage Experiences. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association, C-Mine, Genk, Belgium. Retrieved from http://digra.gameonderzoek.be
> Presentation

Malliet, S., Ribbens, W., Peetermans, J., & Somers, V. (2012). Ideology and Persuasion in Digital Games: The Case of America’s Army. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association, C-Mine, Genk, Belgium. Retrieved from http://digra.gameonderzoek.be
> Presentation

 

Leuven DiGRA Meeting (25/11/11)

Poels, Y., Annema, J.-H., Zaman, B., & Cornillie, F. (2011). ABC to the D-pad - Developing user-centered concepts for language learning video games. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association, K.U.Leuven, Leuven, Belgium.
Presentation

Elson, M. (2011). Research on Violence in Digital Games and the Attribution of Confounded Effects. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association, K.U.Leuven, Leuven, Belgium.
Abstract

Laureyssens, T. (2011). Tackling Urban Issues with Ludic Engagement. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association, K.U.Leuven, Leuven, Belgium.
Please contact the speaker for more information

Gabriels, K. (2011). The Virtual Destabilizes the Real and the Moral. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association, K.U.Leuven, Leuven, Belgium.
Please contact the speaker for more information

Eneman, K., Wauters, J., Van Broeckhoven, F., Van Overveldt, M., Vaassen, F., & Daelemans, W. (2011). deLearyous : Training of interpersonalcommunication skills by natural languageinteraction with an autonomous virtualcharacter. Presented at the Meeting of the Flemish Chapter of the Digital Game Research Association, K.U.Leuven, Leuven, Belgium.
Presentation

 

Eindhoven DiGRA Meeting (20/05/11)

Malliet, S. & Ribbens, W. (2011). Prisoners' Media Use as a Coping Style: Game Play as an Atypical Mode of Escapism. Presented at the 5th Meeting of the Flemish Chapter of the Digital Game Research Association, Eindhoven University of Technology.
> Presentation

Herrewijn, L. & Poels, K. (2011). Putting Brands into Play: How Player Experiences Influence the effectiveness of In-Game Advertising. Presented at the 5th Meeting of the Flemish Chapter of the Digital Game Research Association, Eindhoven University of Technology.
> Presentation

De Kort, Y. A. W. (2011). How to Win Friends: Gaming as a Socially Situated Experience. Presented at the 5th Meeting of the Flemish Chapter of the Digital Game Research Association, Eindhoven University of Technology.
> Please contact the speaker for more information

Geurts, L. & Vanden Abeele, V. (2011). Kungfu Kitchen: Digital Games for Physical Therapy. Presented at the 5th Meeting of the Flemish Chapter of the Digital Game Research Association, Eindhoven University of Technology.
> Presentation

 

Ghent DiGRA Meeting (04/06/10)

Van Looy, J., Courtois, C., & De Vocht, M. (2010). Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMORPGs. Presented at the 4rd Meeting of the Flemish Chapter of the Digital Game Research Association, MICT, IBBT, Ghent University.
Presentation

Kleinermann, F. (2010). Adaptations of Storylines to Facilitate Collaboration in Serious Games.Presented at the 4rd Meeting of the Flemish Chapter of the Digital Game Research Association, MICT, IBBT, Ghent University.
AbstractPresentation

Cornillie, F., Jacques, I., De Wannemacker, S., & Paulussen, H. (2010). Vocabulary Treatment in Adventure and Role-Playing Games - A Playground for Adaptation and Adaptivity. Presented at the 4rd Meeting of the Flemish Chapter of the Digital Game Research Association, MICT, IBBT, Ghent University.
AbstractPresentation

Gajadhar, B. (2010). See No Rival, Hear No Rival. Presented at the 4rd Meeting of the Flemish Chapter of the Digital Game Research Association, MICT, IBBT, Ghent University.
Abstract

 

Antwerp DiGRA Meeting (27/11/09)

De Schutter, B. (2009). An introduction to the Flemish DiGRA chapter. Presented at the 3rd Meeting of the Flemish Chapter of the Digital Game Research Association, Antwerp University.
Presentation

Bourgonjon, J. (2009). The use of videogames in the class room: perceptions of teachers and students. Presented at the 3rd Meeting of the Flemish Chapter of the Digital Game Research Association, Antwerp University.
Presentation

Charlier, N., & Claerebout, G. (2009). Game-based assessment: Can games themselves act as assessment mechanisms? Presented at the 3rd Meeting of the Flemish Chapter of the Digital Game Research Association, Antwerp University.
AbstractPresentation

Malliet, S., & Martens, H. (2009). Extending the elaboration likelihood model to a game-based learning context. Presented at the 3rd Meeting of the Flemish Chapter of the Digital Game Research Association, Antwerp University.
Presentation

Pellens, B., Kleinermann, F., & De Troyer, O. (2009). An approach facilitating 3D/VR system development using behavior design patterns. Presented at the 3rd Meeting of the Flemish Chapter of the Digital Game Research Association, Antwerp University. 
PaperPresentation

Vandenabeele, V. (2009). From high-level gratifications to low-level attributes: A laddering study of games and gender. Presented at the 3rd Meeting of the Flemish Chapter of the Digital Game Research Association, Antwerp University. 
Presentation